Partially fix vector interface

This commit is contained in:
Christian Semmler
2024-06-06 11:28:13 -04:00
parent dab8e7c3c7
commit 6e7a1e2b08
15 changed files with 46 additions and 46 deletions

View File

@@ -149,10 +149,10 @@ inline void UnknownMx4DPointFloat::Unknown7()
Mx4DPointFloat v2;
v1 = m_unk0x00;
((Vector4&) v1).Add(&m_unk0x18);
((Vector4&) v1).Add(m_unk0x18);
v2 = m_unk0x00;
((Vector4&) v2).Sub(&m_unk0x18);
((Vector4&) v2).Sub(m_unk0x18);
if (v1.Dot(&v1, &v1) < v2.Dot(&v2, &v2)) {
((Vector4&) m_unk0x18).Mul(-1.0f);