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Move Read/Write functions to LegoStorage
base class, match Act1State::Serialize
(#1335)
* Move Read/Write function to LegoStorage base class * Proper const use for vector / BETA match * Match `Act1State::Serialize`
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70b0f76fa1
@@ -31,11 +31,11 @@ enum Cursor {
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class BoundingSphere;
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class MxAtomId;
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class LegoEntity;
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class LegoFile;
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class LegoAnimPresenter;
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class LegoNamedTexture;
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class LegoPathActor;
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class LegoROI;
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class LegoStorage;
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class LegoTreeNode;
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extern MxAtomId* g_isleScript;
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@@ -63,9 +63,9 @@ MxBool FUN_1003ef60();
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MxBool RemoveFromWorld(MxAtomId& p_entityAtom, MxS32 p_entityId, MxAtomId& p_worldAtom, MxS32 p_worldEntityId);
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MxS32 UpdateLightPosition(MxS32 p_increase);
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void SetLightPosition(MxS32 p_index);
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LegoNamedTexture* ReadNamedTexture(LegoFile* p_file);
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void WriteDefaultTexture(LegoFile* p_file, const char* p_name);
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void WriteNamedTexture(LegoFile* p_file, LegoNamedTexture* p_namedTexture);
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LegoNamedTexture* ReadNamedTexture(LegoStorage* p_storage);
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void WriteDefaultTexture(LegoStorage* p_storage, const char* p_name);
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void WriteNamedTexture(LegoStorage* p_storage, LegoNamedTexture* p_namedTexture);
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void FUN_1003f930(LegoNamedTexture* p_namedTexture);
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// FUNCTION: BETA10 0x100260a0
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