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Move Read/Write functions to LegoStorage
base class, match Act1State::Serialize
(#1335)
* Move Read/Write function to LegoStorage base class * Proper const use for vector / BETA match * Match `Act1State::Serialize`
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70b0f76fa1
@@ -662,17 +662,17 @@ void SetLightPosition(MxS32 p_index)
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}
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// FUNCTION: LEGO1 0x1003f3b0
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LegoNamedTexture* ReadNamedTexture(LegoFile* p_file)
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LegoNamedTexture* ReadNamedTexture(LegoStorage* p_storage)
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{
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LegoTexture* texture = NULL;
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LegoNamedTexture* namedTexture = NULL;
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MxString string;
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p_file->Read(string);
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p_storage->ReadMxString(string);
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texture = new LegoTexture();
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if (texture != NULL) {
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if (texture->Read(p_file, 0) != SUCCESS) {
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if (texture->Read(p_storage, 0) != SUCCESS) {
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delete texture;
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return namedTexture;
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}
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@@ -687,7 +687,7 @@ LegoNamedTexture* ReadNamedTexture(LegoFile* p_file)
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}
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// FUNCTION: LEGO1 0x1003f540
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void WriteDefaultTexture(LegoFile* p_file, const char* p_name)
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void WriteDefaultTexture(LegoStorage* p_storage, const char* p_name)
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{
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MxString name(p_name);
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LegoTextureInfo* textureInfo = TextureContainer()->Get(p_name);
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@@ -743,8 +743,8 @@ void WriteDefaultTexture(LegoFile* p_file, const char* p_name)
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LegoTexture texture;
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texture.SetImage(image);
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p_file->Write(MxString(name));
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texture.Write(p_file);
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p_storage->WriteMxString(name);
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texture.Write(p_storage);
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}
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else {
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delete image;
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@@ -758,10 +758,10 @@ void WriteDefaultTexture(LegoFile* p_file, const char* p_name)
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}
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// FUNCTION: LEGO1 0x1003f8a0
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void WriteNamedTexture(LegoFile* p_file, LegoNamedTexture* p_namedTexture)
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void WriteNamedTexture(LegoStorage* p_storage, LegoNamedTexture* p_namedTexture)
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{
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p_file->Write(MxString(*p_namedTexture->GetName()));
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p_namedTexture->GetTexture()->Write(p_file);
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p_storage->WriteMxString(*p_namedTexture->GetName());
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p_namedTexture->GetTexture()->Write(p_storage);
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}
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// FUNCTION: LEGO1 0x1003f930
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