Fix float constants and conversions (#1279)

* Fix legoplants warnings, add BETA10 references

* Fix warnings in various header files, improve match

* Fix floats in legoactors.cpp

* Fix `legolocations.cpp`

* fix typo

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
This commit is contained in:
jonschz
2024-12-25 21:01:00 +01:00
committed by GitHub
parent 4552505082
commit 70baf8cecc
9 changed files with 1847 additions and 1829 deletions

View File

@@ -198,12 +198,12 @@ inline int UnknownMx4DPointFloat::FUN_100040a0(Vector4& p_v, float p_f)
{
if (m_unk0x30 == c_bit1) {
p_v = m_unk0x00;
p_v[3] = (1.0 - p_f) * acos((double) p_v[3]) * 2.0;
p_v[3] = (float) ((1.0 - p_f) * acos((double) p_v[3]) * 2.0);
return p_v.NormalizeQuaternion();
}
else if (m_unk0x30 == c_bit2) {
p_v = m_unk0x18;
p_v[3] = p_f * acos((double) p_v[3]) * 2.0;
p_v[3] = (float) (p_f * acos((double) p_v[3]) * 2.0);
return p_v.NormalizeQuaternion();
}
else if (m_unk0x30 == (c_bit1 | c_bit2)) {
@@ -225,7 +225,7 @@ inline int UnknownMx4DPointFloat::FUN_100040a0(Vector4& p_v, float p_f)
}
for (i = 0; i < 4; i++) {
p_v[i] = m_unk0x00[i] * a + m_unk0x18[i] * b;
p_v[i] = (float) (m_unk0x00[i] * a + m_unk0x18[i] * b);
}
}
else {
@@ -237,7 +237,7 @@ inline int UnknownMx4DPointFloat::FUN_100040a0(Vector4& p_v, float p_f)
b = sin(p_f * 1.570796326794895);
for (i = 0; i < 3; i++) {
p_v[i] = m_unk0x00[i] * a + p_v[i] * b;
p_v[i] = (float) (m_unk0x00[i] * a + p_v[i] * b);
}
}