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Fix float constants and conversions (#1279)
* Fix legoplants warnings, add BETA10 references * Fix warnings in various header files, improve match * Fix floats in legoactors.cpp * Fix `legolocations.cpp` * fix typo --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
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@@ -198,12 +198,12 @@ inline int UnknownMx4DPointFloat::FUN_100040a0(Vector4& p_v, float p_f)
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{
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if (m_unk0x30 == c_bit1) {
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p_v = m_unk0x00;
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p_v[3] = (1.0 - p_f) * acos((double) p_v[3]) * 2.0;
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p_v[3] = (float) ((1.0 - p_f) * acos((double) p_v[3]) * 2.0);
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return p_v.NormalizeQuaternion();
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}
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else if (m_unk0x30 == c_bit2) {
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p_v = m_unk0x18;
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p_v[3] = p_f * acos((double) p_v[3]) * 2.0;
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p_v[3] = (float) (p_f * acos((double) p_v[3]) * 2.0);
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return p_v.NormalizeQuaternion();
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}
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else if (m_unk0x30 == (c_bit1 | c_bit2)) {
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@@ -225,7 +225,7 @@ inline int UnknownMx4DPointFloat::FUN_100040a0(Vector4& p_v, float p_f)
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}
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for (i = 0; i < 4; i++) {
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p_v[i] = m_unk0x00[i] * a + m_unk0x18[i] * b;
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p_v[i] = (float) (m_unk0x00[i] * a + m_unk0x18[i] * b);
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}
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}
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else {
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@@ -237,7 +237,7 @@ inline int UnknownMx4DPointFloat::FUN_100040a0(Vector4& p_v, float p_f)
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b = sin(p_f * 1.570796326794895);
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for (i = 0; i < 3; i++) {
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p_v[i] = m_unk0x00[i] * a + p_v[i] * b;
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p_v[i] = (float) (m_unk0x00[i] * a + p_v[i] * b);
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}
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}
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