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Some tweaks to LegoCharacterManager (#1305)
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@@ -67,7 +67,7 @@ public:
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void ReleaseActor(const char* p_name);
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void ReleaseActor(LegoROI* p_roi);
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void ReleaseAutoROI(LegoROI* p_roi);
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MxBool FUN_100849a0(LegoROI* p_roi, LegoTextureInfo* p_textureInfo);
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MxBool FUN_100849a0(LegoROI* p_roi, LegoTextureInfo* p_texture);
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LegoExtraActor* GetExtraActor(const char* p_name);
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LegoActorInfo* GetActorInfo(const char* p_name);
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LegoActorInfo* GetActorInfo(LegoROI* p_roi);
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