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Implement/match LegoEntity::VTable0x3c (#680)
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@@ -5,6 +5,7 @@
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#include "misc/legostorage.h"
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#include "mxcore.h"
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class LegoEntity;
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class LegoROI;
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// VTABLE: LEGO1 0x100d6f50
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@@ -31,6 +32,7 @@ public:
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void FUN_1002fb30();
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MxResult Save(LegoStorage* p_storage);
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MxResult Load(LegoStorage* p_storage);
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MxBool FUN_1002fdb0(LegoEntity* p_entity);
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MxU32 FUN_1002ff40(LegoROI*, MxBool);
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void FUN_10030590();
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