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Implement/match LegoAnimationManager::FUN_10064380 (#928)
* Implement/match LegoAnimationManager::FUN_10064380 * Fix naming * Revert
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@@ -128,7 +128,7 @@ void LegoExtraActor::VTable0xa4(MxU8& p_und1, MxS32& p_und2)
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}
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// FUNCTION: LEGO1 0x1002aae0
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MxResult LegoExtraActor::VTable0xc8()
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MxResult LegoExtraActor::FUN_1002aae0()
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{
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LegoPathBoundary* oldEdge = m_boundary;
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Vector3 rightRef(m_unk0xec[0]);
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@@ -203,7 +203,7 @@ MxResult LegoExtraActor::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
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}
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m_unk0x15 = 100;
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VTable0xc8();
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FUN_1002aae0();
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}
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else {
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MxU32 b = FALSE;
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