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lego1: MxVariableTable (#87)
* MxStringVariable -> MxVariable * cursor test * GetVariable to 100 * meh * node insert inline * move to header file * use reference to match available code * variable table init in mxomni, some reshuffling
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@@ -149,13 +149,13 @@ add_library(lego1 SHARED
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LEGO1/mxstillpresenter.cpp
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LEGO1/mxstreamer.cpp
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LEGO1/mxstring.cpp
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LEGO1/mxstringvariable.cpp
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LEGO1/mxthread.cpp
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LEGO1/mxticklemanager.cpp
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LEGO1/mxtimer.cpp
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LEGO1/mxtransitionmanager.cpp
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LEGO1/mxunknown100dc6b0.cpp
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LEGO1/mxunknown100dc6e0.cpp
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LEGO1/mxvariable.cpp
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LEGO1/mxvariabletable.cpp
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LEGO1/mxvector.cpp
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LEGO1/mxvideomanager.cpp
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