lego1: MxVariableTable (#87)

* MxStringVariable -> MxVariable

* cursor test

* GetVariable to 100

* meh

* node insert inline

* move to header file

* use reference to match available code

* variable table init in mxomni, some reshuffling
This commit is contained in:
MS
2023-08-03 20:13:41 -04:00
committed by GitHub
parent b6ada8f46c
commit 71950cd40a
11 changed files with 385 additions and 65 deletions

View File

@@ -1,13 +1,13 @@
#ifndef LEGOBACKGROUNDCOLOR_H
#define LEGOBACKGROUNDCOLOR_H
#include "mxstringvariable.h"
#include "mxvariable.h"
class LegoBackgroundColor : public MxStringVariable
class LegoBackgroundColor : public MxVariable
{
public:
__declspec(dllexport) LegoBackgroundColor(const char *p_name, const char *p_colorString);
void SetColorString(const char *p_colorString);
__declspec(dllexport) LegoBackgroundColor(const char *p_key, const char *p_value);
void SetValue(const char *p_colorString);
private:
float h;