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lego1: MxVariableTable (#87)
* MxStringVariable -> MxVariable * cursor test * GetVariable to 100 * meh * node insert inline * move to header file * use reference to match available code * variable table init in mxomni, some reshuffling
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@@ -1,13 +1,13 @@
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#ifndef LEGOBACKGROUNDCOLOR_H
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#define LEGOBACKGROUNDCOLOR_H
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#include "mxstringvariable.h"
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#include "mxvariable.h"
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class LegoBackgroundColor : public MxStringVariable
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class LegoBackgroundColor : public MxVariable
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{
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public:
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__declspec(dllexport) LegoBackgroundColor(const char *p_name, const char *p_colorString);
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void SetColorString(const char *p_colorString);
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__declspec(dllexport) LegoBackgroundColor(const char *p_key, const char *p_value);
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void SetValue(const char *p_colorString);
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private:
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float h;
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