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lego1: MxVariableTable (#87)
* MxStringVariable -> MxVariable * cursor test * GetVariable to 100 * meh * node insert inline * move to header file * use reference to match available code * variable table init in mxomni, some reshuffling
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241
LEGO1/mxhashtable.h
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241
LEGO1/mxhashtable.h
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#ifndef MXHASHTABLE_H
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#define MXHASHTABLE_H
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#include "mxtypes.h"
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#include "mxcore.h"
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#define HASH_TABLE_INIT_SIZE 128
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#define HASH_TABLE_OPT_NO_EXPAND 0
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#define HASH_TABLE_OPT_EXPAND_ADD 1
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#define HASH_TABLE_OPT_EXPAND_MULTIPLY 2
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template <class T>
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class MxHashTableNode
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{
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public:
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MxHashTableNode<T>() {}
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MxHashTableNode<T>(T *p_obj, MxU32 p_hash)
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{
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m_obj = p_obj;
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m_hash = p_hash;
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m_prev = NULL;
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m_next = NULL;
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}
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//private:
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T* m_obj;
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MxU32 m_hash;
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MxHashTableNode *m_prev;
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MxHashTableNode *m_next;
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};
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// See MxOmni::Create
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// VTABLE 0x100dc1b0
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template <class T>
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class HashTableParent : public MxCore
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{
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public:
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HashTableParent() {
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m_numKeys = 0;
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m_customDestructor = Destroy;
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}
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// OFFSET: LEGO1 0x100afd30
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static void Destroy(T*) {};
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// OFFSET: LEGO1 0x100afcd0
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virtual MxS8 Compare(T*, T*) = 0;
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protected:
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MxU32 m_numKeys; // +0x8
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void (*m_customDestructor)(T*); // +0xc
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};
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// VTABLE 0x100dc1e8
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template <class T>
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class MxHashTable : protected HashTableParent<T>
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{
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public:
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MxHashTable()
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{
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m_numSlots = HASH_TABLE_INIT_SIZE;
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m_slots = new MxHashTableNode<T>*[HASH_TABLE_INIT_SIZE];
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memset(m_slots, 0, sizeof(MxHashTableNode<T> *) * m_numSlots);
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m_resizeOption = HASH_TABLE_OPT_NO_EXPAND;
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}
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virtual ~MxHashTable();
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void Resize();
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void MxHashTable::Add(T* );
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virtual MxS8 Compare(T*, T*) = 0;
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// OFFSET: LEGO1 0x100afdc0
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virtual MxU32 Hash(T*) = 0;
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// FIXME: use of friend here?
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friend class MxHashTableCursor<T>;
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protected:
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void _NodeInsert(MxHashTableNode<T> *);
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MxHashTableNode<T> **m_slots; // +0x10
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MxU32 m_numSlots; // +0x14
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MxU32 m_autoResizeRatio;
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int m_resizeOption; // +0x1c
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// FIXME: or FIXME? This qword is used as an integer or double depending
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// on the value of m_resizeOption. Hard to say whether this is how the devs
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// did it, but a simple cast in either direction doesn't match.
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union {
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MxU32 m_increaseAmount;
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double m_increaseFactor;
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};
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};
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template <class T>
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class MxHashTableCursor : public MxCore
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{
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public:
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MxHashTableCursor(MxHashTable<T> *p_hashTable)
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{
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m_table = p_hashTable;
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m_match = NULL;
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}
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MxBool Find(T *p_obj)
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{
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MxU32 hash = m_table->Hash(p_obj);
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int bucket = hash % m_table->m_numSlots;
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MxHashTableNode<T> *t = m_table->m_slots[bucket];
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while (t) {
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if (t->m_hash == hash && !m_table->Compare(t->m_obj, p_obj))
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m_match = t;
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t = t->m_next;
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}
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return m_match != NULL;
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}
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void GetMatch(T*& p_obj)
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{
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if (m_match) {
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p_obj = m_match->m_obj;
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}
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}
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void DeleteMatch()
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{
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// Cut the matching node out of the linked list
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// by updating pointer references.
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if (m_match->m_prev) {
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m_match->m_prev->m_next = m_match->m_next;
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} else {
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// No "prev" node, so move "next" to the head of the list.
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int bucket = m_match->m_hash % m_table->m_numSlots;
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m_table->m_slots[bucket] = m_match->m_next;
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}
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if (m_match->m_next)
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m_match->m_next->m_prev = m_match->m_prev;
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m_table->m_customDestructor(m_match->m_obj);
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delete m_match;
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m_table->m_numKeys--;
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}
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private:
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MxHashTable<T> *m_table;
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MxHashTableNode<T> *m_match;
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};
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template <class T>
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// OFFSET: LEGO1 0x100b0bd0
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MxHashTable<T>::~MxHashTable()
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{
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for (int i = 0; i < m_numSlots; i++) {
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MxHashTableNode<T> *t = m_slots[i];
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while (t) {
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MxHashTableNode<T> *next = t->m_next;
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m_customDestructor(t->m_obj);
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delete t;
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t = next;
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}
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}
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m_numKeys = 0;
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memset(m_slots, 0, sizeof(MxHashTableNode<T> *) * m_numSlots);
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delete[] m_slots;
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}
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template <class T>
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// OFFSET: LEGO1 0x100b7ab0
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inline void MxHashTable<T>::Resize()
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{
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// Save a reference to the current table
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// so we can walk nodes and re-insert
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MxU32 old_size = m_numSlots;
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MxHashTableNode<T> **old_table = m_slots;
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switch (m_resizeOption) {
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case HASH_TABLE_OPT_EXPAND_ADD:
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m_numSlots = old_size + m_increaseAmount;
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break;
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case HASH_TABLE_OPT_EXPAND_MULTIPLY:
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m_numSlots = old_size * m_increaseFactor;
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break;
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}
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MxHashTableNode<T> **new_table = new MxHashTableNode<T>*[m_numSlots];
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// FIXME: order? m_numKeys set after `rep stosd`
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m_slots = new_table;
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memset(m_slots, 0, sizeof(MxHashTableNode<T> *) * m_numSlots);
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m_numKeys = 0;
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for (int i = 0; i != old_size; i++) {
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MxHashTableNode<T> *t = old_table[i];
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while (t) {
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MxHashTableNode<T> *next = t->m_next;
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_NodeInsert(t);
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t = next;
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}
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}
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delete[] old_table;
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}
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template <class T>
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// OFFSET: LEGO1 0x100b7b80
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inline void MxHashTable<T>::_NodeInsert(MxHashTableNode<T> *p_node)
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{
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int bucket = p_node->m_hash % m_numSlots;
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p_node->m_next = m_slots[bucket];
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if (m_slots[bucket])
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m_slots[bucket]->m_prev = p_node;
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m_slots[bucket] = p_node;
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m_numKeys++;
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}
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template <class T>
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inline void MxHashTable<T>::Add(T* p_newobj)
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{
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if (m_resizeOption && ((m_numKeys + 1) / m_numSlots) > m_autoResizeRatio)
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MxHashTable<T>::Resize();
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MxU32 hash = Hash(p_newobj);
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MxHashTableNode<T> *node = new MxHashTableNode<T>(p_newobj, hash);
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MxHashTable<T>::_NodeInsert(node);
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}
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#endif // MXHASHTABLE_H
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