lego1: MxVariableTable (#87)

* MxStringVariable -> MxVariable

* cursor test

* GetVariable to 100

* meh

* node insert inline

* move to header file

* use reference to match available code

* variable table init in mxomni, some reshuffling
This commit is contained in:
MS
2023-08-03 20:13:41 -04:00
committed by GitHub
parent b6ada8f46c
commit 71950cd40a
11 changed files with 385 additions and 65 deletions

View File

@@ -104,6 +104,15 @@ void MxOmni::SetInstance(MxOmni *instance)
// OFFSET: LEGO1 0x100af0c0
MxResult MxOmni::Create(MxOmniCreateParam &p)
{
if (p.CreateFlags().CreateVariableTable())
{
MxVariableTable *variableTable = new MxVariableTable();
this->m_variableTable = variableTable;
if (variableTable == NULL)
return FAILURE;
}
if (p.CreateFlags().CreateTimer())
{
MxTimer *timer = new MxTimer();