lego1: MxVariableTable (#87)

* MxStringVariable -> MxVariable

* cursor test

* GetVariable to 100

* meh

* node insert inline

* move to header file

* use reference to match available code

* variable table init in mxomni, some reshuffling
This commit is contained in:
MS
2023-08-03 20:13:41 -04:00
committed by GitHub
parent b6ada8f46c
commit 71950cd40a
11 changed files with 385 additions and 65 deletions

34
LEGO1/mxvariable.h Normal file
View File

@@ -0,0 +1,34 @@
#ifndef MXVARIABLE_H
#define MXVARIABLE_H
#include "mxstring.h"
#include "mxcore.h"
//VTABLE: 0x100d74a8
class MxVariable
{
public:
MxVariable() {}
MxVariable(const char *p_key)
{
m_key = p_key;
m_key.ToUpperCase();
}
MxVariable(const char *p_key, const char *p_value)
{
m_key = p_key;
m_key.ToUpperCase();
m_value = p_value;
}
virtual MxString *GetValue();
virtual void SetValue(const char *);
virtual void Destroy();
inline const MxString *GetKey() const { return &m_key; }
protected:
MxString m_key;
MxString m_value;
};
#endif // MXVARIABLE_H