lego1: MxVariableTable (#87)

* MxStringVariable -> MxVariable

* cursor test

* GetVariable to 100

* meh

* node insert inline

* move to header file

* use reference to match available code

* variable table init in mxomni, some reshuffling
This commit is contained in:
MS
2023-08-03 20:13:41 -04:00
committed by GitHub
parent b6ada8f46c
commit 71950cd40a
11 changed files with 385 additions and 65 deletions

View File

@@ -1,16 +1,28 @@
#ifndef MXVARIABLETABLE_H
#define MXVARIABLETABLE_H
class MxVariable;
#include "mxtypes.h"
#include "mxhashtable.h"
#include "mxvariable.h"
// VTABLE 0x100dc1c8
// SIZE 0x28
class MxVariableTable
class MxVariableTable : public MxHashTable<MxVariable>
{
public:
__declspec(dllexport) const char * GetVariable(const char *key);
__declspec(dllexport) void SetVariable(MxVariable *var);
MxVariableTable() {
m_customDestructor = Destroy;
}
__declspec(dllexport) void SetVariable(const char *key, const char *value);
__declspec(dllexport) void SetVariable(MxVariable *var);
__declspec(dllexport) const char * GetVariable(const char *key);
// OFFSET: LEGO1 0x100afdb0
static void Destroy(MxVariable *p_obj) { p_obj->Destroy(); }
virtual MxS8 Compare(MxVariable *, MxVariable *); // +0x14
virtual MxU32 Hash(MxVariable *); // +0x18
};
#endif // MXVARIABLETABLE_H