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Refactor LegoOmni::PathContainer into IslePathActor::SpawnLocation (#877)
* Refactor LegoOmni::PathContainer into IslePathActor::SpawnLocation * Add beta annotation * Type var
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72cbd1fc60
@@ -1,18 +1,78 @@
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#ifndef ISLEPATHACTOR_H
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#define ISLEPATHACTOR_H
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#include "legocontrolmanager.h"
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#include "legoendanimnotificationparam.h"
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#include "legogamestate.h"
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#include "legopathactor.h"
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#include "legoworld.h"
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#include "mxtype19notificationparam.h"
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#include "mxtypes.h"
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class LegoControlManagerEvent;
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class LegoEndAnimNotificationParam;
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class LegoWorld;
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class MxType19NotificationParam;
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// VTABLE: LEGO1 0x100d4398
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// SIZE 0x160
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class IslePathActor : public LegoPathActor {
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public:
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// SIZE 0x38
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struct SpawnLocation {
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SpawnLocation() {}
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// FUNCTION: LEGO1 0x1001b1b0
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SpawnLocation(
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LegoGameState::Area p_area,
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MxAtomId* p_script,
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MxS32 p_entityId,
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const char* p_key,
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undefined2 p_unk0x20,
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float p_unk0x24,
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undefined2 p_unk0x28,
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float p_unk0x2c,
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undefined4 p_unk0x30,
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JukeboxScript::Script p_music
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)
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{
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m_area = p_area;
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m_script = p_script;
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m_entityId = p_entityId;
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strcpy(m_key, p_key);
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m_unk0x20 = p_unk0x20;
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m_unk0x24 = p_unk0x24;
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m_unk0x28 = p_unk0x28;
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m_unk0x2c = p_unk0x2c;
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m_unk0x30 = p_unk0x30;
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m_music = p_music;
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}
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// FUNCTION: LEGO1 0x1001b230
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SpawnLocation& operator=(const SpawnLocation& p_container)
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{
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m_area = p_container.m_area;
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m_script = p_container.m_script;
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m_entityId = p_container.m_entityId;
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strcpy(m_key, p_container.m_key);
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m_unk0x20 = p_container.m_unk0x20;
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m_unk0x24 = p_container.m_unk0x24;
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m_unk0x28 = p_container.m_unk0x28;
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m_unk0x2c = p_container.m_unk0x2c;
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m_unk0x30 = p_container.m_unk0x30;
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m_music = p_container.m_music;
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return *this;
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}
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private:
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LegoGameState::Area m_area; // 0x00
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MxAtomId* m_script; // 0x04
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MxS32 m_entityId; // 0x08
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char m_key[20]; // 0x0c
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undefined2 m_unk0x20; // 0x20
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float m_unk0x24; // 0x24
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undefined2 m_unk0x28; // 0x28
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float m_unk0x2c; // 0x2c
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undefined4 m_unk0x30; // 0x30
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JukeboxScript::Script m_music; // 0x34
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};
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IslePathActor();
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// FUNCTION: LEGO1 0x10002e10
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@@ -64,6 +124,8 @@ public:
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void FUN_1001b660();
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static void RegisterSpawnLocations();
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protected:
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LegoWorld* m_world; // 0x154
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IslePathActor* m_unk0x158; // 0x158
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