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Implement/match PlayCamAnim and CameraTriggerFire (#935)
* Implement/match PlayCamAnim and CameraTriggerFire * Fix type * Name var
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@@ -23,7 +23,8 @@ struct LegoLocation {
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float m_up[3]; // 0x20
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Boundary m_boundaryA; // 0x2c
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Boundary m_boundaryB; // 0x44
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undefined4 m_unk0x5c; // 0x5c
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MxBool m_unk0x5c; // 0x5c
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MxU8 m_frequency; // 0x5d
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};
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extern LegoLocation g_locations[70];
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