mirror of
https://github.com/isledecomp/isle.git
synced 2025-10-24 08:54:15 +00:00
Refactor JukeBox, add enum for music (#988)
* Refactor JukeBox, add enum for music * add BETA annotation * Fix BETA annotation * Fix BETA annotation * Fix
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828b35e9d2
commit
73bb37596e
@@ -430,7 +430,7 @@ void IslePathActor::RegisterSpawnLocations()
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JukeboxScript::c_noneJukebox
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);
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g_spawnLocations[27] = SpawnLocation(
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LegoGameState::e_unk54,
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LegoGameState::e_jukeboxExterior,
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g_isleScript,
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0,
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"int36",
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@@ -55,37 +55,37 @@ void JukeBoxEntity::StartAction()
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MxDSAction action;
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BackgroundAudioManager()->Stop();
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JukeBoxState* state = (JukeBoxState*) GameState()->GetState("JukeBoxState");
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state->SetActive(TRUE);
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state->m_active = TRUE;
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switch (state->GetState()) {
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case 0:
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switch (state->m_music) {
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case JukeBoxState::e_pasquell:
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InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_npz001bd_RunAnim, NULL);
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GameState()->SetUnknown0x41c(JukeboxScript::c_JBMusic1);
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GameState()->m_jukeboxMusic = JukeboxScript::c_JBMusic1;
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break;
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case 1:
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case JukeBoxState::e_right:
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InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_npz006bd_RunAnim, NULL);
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GameState()->SetUnknown0x41c(JukeboxScript::c_JBMusic2);
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GameState()->m_jukeboxMusic = JukeboxScript::c_JBMusic2;
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break;
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case 2:
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case JukeBoxState::e_decal:
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InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_npz003bd_RunAnim, NULL);
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GameState()->SetUnknown0x41c(JukeboxScript::c_JBMusic3);
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GameState()->m_jukeboxMusic = JukeboxScript::c_JBMusic3;
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break;
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case 3:
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case JukeBoxState::e_wallis:
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InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_npz002bd_RunAnim, NULL);
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GameState()->SetUnknown0x41c(JukeboxScript::c_JBMusic4);
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GameState()->m_jukeboxMusic = JukeboxScript::c_JBMusic4;
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break;
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case 4:
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case JukeBoxState::e_nelson:
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InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_npz007bd_RunAnim, NULL);
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GameState()->SetUnknown0x41c(JukeboxScript::c_JBMusic5);
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GameState()->m_jukeboxMusic = JukeboxScript::c_JBMusic5;
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break;
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case 5:
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case JukeBoxState::e_torpedos:
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InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_npz004bd_RunAnim, NULL);
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GameState()->SetUnknown0x41c(JukeboxScript::c_JBMusic6);
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GameState()->m_jukeboxMusic = JukeboxScript::c_JBMusic6;
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break;
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}
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action.SetAtomId(*g_jukeboxScript);
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action.SetObjectId(GameState()->GetUnknown0x41c());
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action.SetObjectId(GameState()->m_jukeboxMusic);
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m_audioEnabled = BackgroundAudioManager()->GetEnabled();
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if (!m_audioEnabled) {
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@@ -100,30 +100,30 @@ void JukeBoxEntity::StopAction(JukeboxScript::Script p_script)
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{
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JukeBoxState* state = (JukeBoxState*) GameState()->GetState("JukeBoxState");
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if (state && state->IsActive()) {
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if (state && state->m_active) {
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switch (p_script) {
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case JukeboxScript::c_JBMusic1:
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state->SetActive(FALSE);
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state->m_active = FALSE;
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InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_npz001bd_RunAnim, NULL);
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break;
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case JukeboxScript::c_JBMusic2:
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state->SetActive(FALSE);
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state->m_active = FALSE;
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InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_npz006bd_RunAnim, NULL);
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break;
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case JukeboxScript::c_JBMusic3:
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state->SetActive(FALSE);
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state->m_active = FALSE;
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InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_npz003bd_RunAnim, NULL);
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break;
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case JukeboxScript::c_JBMusic4:
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state->SetActive(FALSE);
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state->m_active = FALSE;
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InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_npz002bd_RunAnim, NULL);
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break;
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case JukeboxScript::c_JBMusic5:
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state->SetActive(FALSE);
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state->m_active = FALSE;
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InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_npz007bd_RunAnim, NULL);
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break;
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case JukeboxScript::c_JBMusic6:
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state->SetActive(FALSE);
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state->m_active = FALSE;
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InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_npz004bd_RunAnim, NULL);
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break;
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}
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@@ -124,7 +124,7 @@ LegoGameState::LegoGameState()
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m_actorId = 0;
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m_savePath = NULL;
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m_stateArray = NULL;
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m_unk0x41c = JukeboxScript::c_noneJukebox;
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m_jukeboxMusic = JukeboxScript::c_noneJukebox;
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m_currentArea = e_undefined;
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m_previousArea = e_undefined;
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m_unk0x42c = e_undefined;
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@@ -982,7 +982,7 @@ void LegoGameState::SwitchArea(Area p_area)
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VideoManager()->SetUnk0x554(TRUE);
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InvokeAction(Extra::ActionType::e_opendisk, *g_jukeboxwScript, JukeboxwScript::c__StartUp, NULL);
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break;
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case e_unk54:
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case e_jukeboxExterior:
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LoadIsle();
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break;
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case e_histbook:
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@@ -437,7 +437,7 @@ MxBool RemoveFromWorld(MxAtomId& p_entityAtom, MxS32 p_entityId, MxAtomId& p_wor
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}
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// FUNCTION: LEGO1 0x1003ef00
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void FUN_1003ef00(MxBool p_enable)
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void EnableAnimations(MxBool p_enable)
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{
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if (p_enable) {
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AnimationManager()->Resume();
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@@ -100,7 +100,7 @@ MxResult Hospital::Create(MxDSAction& p_dsAction)
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GameState()->StopArea(LegoGameState::e_previousArea);
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InputManager()->Register(this);
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FUN_1003ef00(FALSE);
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EnableAnimations(FALSE);
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return result;
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}
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@@ -113,7 +113,7 @@ MxResult Isle::Create(MxDSAction& p_dsAction)
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}
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m_act1state = act1state;
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FUN_1003ef00(TRUE);
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EnableAnimations(TRUE);
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GameState()->SetDirty(TRUE);
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}
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@@ -270,7 +270,7 @@ void Isle::ReadyWorld()
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m_act1state->SetUnknown21(0);
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}
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else if (GameState()->GetLoadedAct() != LegoGameState::e_act1) {
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FUN_1003ef00(TRUE);
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EnableAnimations(TRUE);
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FUN_10032620();
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m_act1state->FUN_10034d00();
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FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
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@@ -548,7 +548,7 @@ void Isle::Enable(MxBool p_enable)
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GameState()->StopArea(LegoGameState::e_previousArea);
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GameState()->m_previousArea = GameState()->m_currentArea;
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FUN_1003ef00(TRUE);
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EnableAnimations(TRUE);
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if (m_act1state->m_unk0x018 == 0) {
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MxS32 locations[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
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@@ -748,7 +748,7 @@ void Isle::Enable(MxBool p_enable)
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}
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m_act1state->m_unk0x018 = 0;
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FUN_1003ef00(FALSE);
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EnableAnimations(FALSE);
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AnimationManager()->FUN_10064670(NULL);
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break;
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}
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@@ -781,7 +781,7 @@ void Isle::Enable(MxBool p_enable)
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}
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m_act1state->m_unk0x018 = 0;
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FUN_1003ef00(TRUE);
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EnableAnimations(TRUE);
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break;
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}
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case 7:
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@@ -806,12 +806,12 @@ void Isle::Enable(MxBool p_enable)
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m_act1state->m_unk0x018 = 0;
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((IslePathActor*) CurrentActor())
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->SpawnPlayer(
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LegoGameState::e_unk54,
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LegoGameState::e_jukeboxExterior,
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TRUE,
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IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3
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);
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GameState()->m_currentArea = LegoGameState::e_unk66;
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FUN_1003ef00(TRUE);
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EnableAnimations(TRUE);
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m_jukebox->StartAction();
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break;
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}
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@@ -58,7 +58,7 @@ MxResult JukeBox::Create(MxDSAction& p_dsAction)
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m_state = (JukeBoxState*) GameState()->GetState("JukeBoxState");
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if (!m_state) {
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m_state = (JukeBoxState*) GameState()->CreateState("JukeBoxState");
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m_state->SetState(0);
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m_state->m_music = JukeBoxState::e_pasquell;
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}
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GameState()->SetCurrentArea(LegoGameState::e_jukeboxw);
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@@ -89,24 +89,27 @@ MxLong JukeBox::Notify(MxParam& p_param)
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}
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// FUNCTION: LEGO1 0x1005d9f0
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// FUNCTION: BETA10 0x10037e39
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void JukeBox::ReadyWorld()
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{
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MxStillPresenter* presenter = NULL;
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switch (m_state->GetState()) {
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case 1:
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switch (m_state->m_music) {
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case JukeBoxState::e_pasquell:
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break;
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case JukeBoxState::e_right:
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presenter = (MxStillPresenter*) Find("MxStillPresenter", "Right_Bitmap");
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break;
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case 2:
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case JukeBoxState::e_decal:
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presenter = (MxStillPresenter*) Find("MxStillPresenter", "Decal_Bitmap");
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break;
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case 3:
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case JukeBoxState::e_wallis:
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presenter = (MxStillPresenter*) Find("MxStillPresenter", "Wallis_Bitmap");
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break;
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case 4:
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case JukeBoxState::e_nelson:
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presenter = (MxStillPresenter*) Find("MxStillPresenter", "Nelson_Bitmap");
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break;
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case 5:
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case JukeBoxState::e_torpedos:
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presenter = (MxStillPresenter*) Find("MxStillPresenter", "Torpedos_Bitmap");
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break;
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}
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@@ -119,47 +122,48 @@ void JukeBox::ReadyWorld()
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}
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// FUNCTION: LEGO1 0x1005da70
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// FUNCTION: BETA10 0x10037f6d
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MxBool JukeBox::HandleControl(LegoControlManagerEvent& p_param)
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{
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MxStillPresenter* presenter;
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if (p_param.GetUnknown0x28() == 1) {
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switch (p_param.GetClickedObjectId()) {
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if (p_param.m_unk0x28 == 1) {
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switch (p_param.m_clickedObjectId) {
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case JukeboxwScript::c_Dback_Ctl:
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switch (m_state->GetState()) {
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case JukeboxScript::c_MusicTheme1:
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m_state->SetState(JukeboxScript::c_ResidentalArea_Music);
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switch (m_state->m_music) {
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case JukeBoxState::e_pasquell:
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m_state->m_music = JukeBoxState::e_torpedos;
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presenter = (MxStillPresenter*) Find("MxStillPresenter", "Torpedos_Bitmap");
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presenter->Enable(TRUE);
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break;
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case JukeboxScript::c_MusicTheme3:
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m_state->SetState(JukeboxScript::c_MusicTheme1);
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case JukeBoxState::e_right:
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m_state->m_music = JukeBoxState::e_pasquell;
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presenter = (MxStillPresenter*) Find("MxStillPresenter", "Right_Bitmap");
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presenter->Enable(FALSE);
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break;
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case JukeboxScript::c_Act2Cave:
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m_state->SetState(JukeboxScript::c_MusicTheme3);
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case JukeBoxState::e_decal:
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m_state->m_music = JukeBoxState::e_right;
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presenter = (MxStillPresenter*) Find("MxStillPresenter", "Decal_Bitmap");
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presenter->Enable(FALSE);
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presenter = (MxStillPresenter*) Find("MxStillPresenter", "Right_Bitmap");
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presenter->Enable(TRUE);
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break;
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case JukeboxScript::c_BrickstrChase:
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m_state->SetState(JukeboxScript::c_Act2Cave);
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case JukeBoxState::e_wallis:
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m_state->m_music = JukeBoxState::e_decal;
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presenter = (MxStillPresenter*) Find("MxStillPresenter", "Wallis_Bitmap");
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presenter->Enable(FALSE);
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presenter = (MxStillPresenter*) Find("MxStillPresenter", "Decal_Bitmap");
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presenter->Enable(TRUE);
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break;
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case JukeboxScript::c_BrickHunt:
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m_state->SetState(JukeboxScript::c_BrickstrChase);
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case JukeBoxState::e_nelson:
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m_state->m_music = JukeBoxState::e_wallis;
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presenter = (MxStillPresenter*) Find("MxStillPresenter", "Nelson_Bitmap");
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presenter->Enable(FALSE);
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presenter = (MxStillPresenter*) Find("MxStillPresenter", "Wallis_Bitmap");
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presenter->Enable(TRUE);
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break;
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case JukeboxScript::c_ResidentalArea_Music:
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m_state->SetState(JukeboxScript::c_BrickHunt);
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case JukeBoxState::e_torpedos:
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m_state->m_music = JukeBoxState::e_nelson;
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presenter = (MxStillPresenter*) Find("MxStillPresenter", "Torpedos_Bitmap");
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presenter->Enable(FALSE);
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presenter = (MxStillPresenter*) Find("MxStillPresenter", "Nelson_Bitmap");
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@@ -168,52 +172,51 @@ MxBool JukeBox::HandleControl(LegoControlManagerEvent& p_param)
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}
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break;
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case JukeboxwScript::c_Dfwd_Ctl:
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switch (m_state->GetState()) {
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case JukeboxScript::c_MusicTheme1:
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m_state->SetState(JukeboxScript::c_MusicTheme3);
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switch (m_state->m_music) {
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case JukeBoxState::e_pasquell:
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m_state->m_music = JukeBoxState::e_right;
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presenter = (MxStillPresenter*) Find("MxStillPresenter", "Right_Bitmap");
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presenter->Enable(TRUE);
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break;
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case JukeboxScript::c_MusicTheme3:
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m_state->SetState(JukeboxScript::c_Act2Cave);
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case JukeBoxState::e_right:
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m_state->m_music = JukeBoxState::e_decal;
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presenter = (MxStillPresenter*) Find("MxStillPresenter", "Right_Bitmap");
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presenter->Enable(FALSE);
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presenter = (MxStillPresenter*) Find("MxStillPresenter", "Decal_Bitmap");
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presenter->Enable(TRUE);
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break;
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case JukeboxScript::c_Act2Cave:
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m_state->SetState(JukeboxScript::c_BrickstrChase);
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case JukeBoxState::e_decal:
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m_state->m_music = JukeBoxState::e_wallis;
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presenter = (MxStillPresenter*) Find("MxStillPresenter", "Decal_Bitmap");
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presenter->Enable(FALSE);
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presenter = (MxStillPresenter*) Find("MxStillPresenter", "Wallis_Bitmap");
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presenter->Enable(TRUE);
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break;
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case JukeboxScript::c_BrickstrChase:
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m_state->SetState(JukeboxScript::c_BrickHunt);
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case JukeBoxState::e_wallis:
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m_state->m_music = JukeBoxState::e_nelson;
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presenter = (MxStillPresenter*) Find("MxStillPresenter", "Wallis_Bitmap");
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presenter->Enable(FALSE);
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presenter = (MxStillPresenter*) Find("MxStillPresenter", "Nelson_Bitmap");
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presenter->Enable(TRUE);
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break;
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case JukeboxScript::c_BrickHunt:
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m_state->SetState(JukeboxScript::c_ResidentalArea_Music);
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case JukeBoxState::e_nelson:
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m_state->m_music = JukeBoxState::e_torpedos;
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presenter = (MxStillPresenter*) Find("MxStillPresenter", "Nelson_Bitmap");
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presenter->Enable(FALSE);
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presenter = (MxStillPresenter*) Find("MxStillPresenter", "Torpedos_Bitmap");
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presenter->Enable(TRUE);
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break;
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case JukeboxScript::c_ResidentalArea_Music:
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m_state->SetState(JukeboxScript::c_MusicTheme1);
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case JukeBoxState::e_torpedos:
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m_state->m_music = JukeBoxState::e_pasquell;
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presenter = (MxStillPresenter*) Find("MxStillPresenter", "Torpedos_Bitmap");
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presenter->Enable(FALSE);
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break;
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}
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break;
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case JukeboxwScript::c_Note_Ctl:
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LegoGameState* gameState = GameState();
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Act1State* act1State = (Act1State*) gameState->GetState("Act1State");
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act1State->SetUnknown18(11);
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m_destLocation = LegoGameState::Area::e_unk54;
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Act1State* act1State = (Act1State*) GameState()->GetState("Act1State");
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act1State->m_unk0x018 = 11;
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m_destLocation = LegoGameState::Area::e_jukeboxExterior;
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, 0, FALSE);
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break;
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}
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