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implement/match CalcLocalTransform (#241)
* implement/match CalcLocalTransform * fix odd build error * address feedback move vec.h to thirdparty folder update vec.h move all realtime code to realtime folder move calclocaltransform out of legoutil and into realtime cast shift to MxS32 add additional unroll hack to CalcLocalTransform to prevent msvc entropy
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@@ -38,6 +38,8 @@ public:
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virtual void ToQuaternion(MxVector4 *p_resultQuat);
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virtual MxResult FUN_10002710(const MxVector3 *p_vec);
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inline float& operator[](size_t idx) { return m_data[idx]; }
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private:
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float *m_data;
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};
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