implement/match CalcLocalTransform (#241)

* implement/match CalcLocalTransform

* fix odd build error

* address feedback

move vec.h to thirdparty folder
update vec.h
move all realtime code to realtime folder
move calclocaltransform out of legoutil and into realtime
cast shift to MxS32
add additional unroll hack to CalcLocalTransform to prevent msvc entropy
This commit is contained in:
Ramen2X
2023-10-24 08:27:24 -04:00
committed by GitHub
parent 1ab29590ee
commit 74329d681b
9 changed files with 1150 additions and 4 deletions

View File

@@ -0,0 +1,46 @@
#include "realtimeview.h"
#include <math.h>
// 0x10109598
float g_userMaxLodPower;
// 0x10101044
float g_userMaxBase = 4.0f;
// 0x10101048
float g_userMaxLod = 3.6f;
// 0x1010104c
float g_partsThreshold = 1000.0f;
// OFFSET: LEGO1 0x100a5e00
float RealtimeView::GetUserMaxLOD()
{
// TODO
return 0;
}
// OFFSET: LEGO1 0x100a5e10
float RealtimeView::GetPartsThreshold()
{
return g_partsThreshold;
}
// OFFSET: LEGO1 100a5e20
void RealtimeView::UpdateMaxLOD()
{
g_userMaxLodPower = pow(g_userMaxBase, -g_userMaxLod);
}
// OFFSET: LEGO1 0x100a5de0
void RealtimeView::SetUserMaxLOD(float p_lod)
{
g_userMaxLod = p_lod;
UpdateMaxLOD();
}
// OFFSET: LEGO1 0x100a5df0
void RealtimeView::SetPartsThreshold(float p_threshold)
{
g_partsThreshold = p_threshold;
}