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LegoEntity parsing extra Action strings (#141)
* LegoEntity parse action string * Reduced size assert for MxEntity * remove override keyword for LegoEntity function * Move global strings to new define.cpp file
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LEGO1/define.cpp
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10
LEGO1/define.cpp
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#include "define.h"
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// 0x10101eac
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const char *g_parseExtraTokens = ":;";
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// 0x10101edc
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const char *g_strWORLD = "WORLD";
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// 0x10102040
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const char *g_strACTION = "ACTION";
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