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LegoEntity parsing extra Action strings (#141)
* LegoEntity parse action string * Reduced size assert for MxEntity * remove override keyword for LegoEntity function * Move global strings to new define.cpp file
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@@ -58,7 +58,7 @@ void MakeSourceName(char *p_output, const char *p_input)
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}
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// OFFSET: LEGO1 0x100b7050
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MxBool KeyValueStringParse(char *p_outputValue, char *p_key, char *p_source)
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MxBool KeyValueStringParse(char *p_outputValue, const char *p_key, const char *p_source)
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{
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MxBool didMatch = FALSE;
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