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LegoEntity parsing extra Action strings (#141)
* LegoEntity parse action string * Reduced size assert for MxEntity * remove override keyword for LegoEntity function * Move global strings to new define.cpp file
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@@ -113,6 +113,6 @@ __declspec(dllexport) MxLong Start(MxDSAction *a);
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LegoBuildingManager* BuildingManager();
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Isle* GetIsle();
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LegoPlantManager* PlantManager();
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MxBool KeyValueStringParse(char *, char *, char *);
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MxBool KeyValueStringParse(char *, const char *, const char *);
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#endif // LEGOOMNI_H
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