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LegoEntity parsing extra Action strings (#141)
* LegoEntity parse action string * Reduced size assert for MxEntity * remove override keyword for LegoEntity function * Move global strings to new define.cpp file
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@@ -31,7 +31,7 @@ public:
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private:
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MxS32 m_mxEntityId; // 0x8
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MxAtomId m_atom; // 0xc
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undefined m_unk10[0x58];
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undefined m_unk10[76];
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};
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#endif // MXENTITY_H
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