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Implement LegoPathActor::VTable0x9c (#942)
* Implement LegoPathActor::VTable0x9c * Add annotation
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@@ -38,8 +38,9 @@ public:
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void VTable0x70(float p_float) override; // vtable+0x70
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MxU32 VTable0x90(float, Matrix4&) override; // vtable+0x90
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MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
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void VTable0x98() override; // vtable+0x98
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MxResult VTable0x9c() override; // vtable+0x9c
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void VTable0x98(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
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override; // vtable+0x98
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MxResult VTable0x9c() override; // vtable+0x9c
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virtual void FUN_10080590();
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