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Implement LegoPathActor::VTable0x9c (#942)
* Implement LegoPathActor::VTable0x9c * Add annotation
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@@ -40,6 +40,8 @@ struct LegoPathEdgeContainer : public list<LegoBoundaryEdge> {
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}
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}
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MxU32 GetBit1() { return m_flags & c_bit1; }
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Mx3DPointFloat m_unk0x0c; // 0x0c
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Mx3DPointFloat m_unk0x20; // 0x20
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LegoPathBoundary* m_boundary; // 0x34
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