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Implement LegoAnim::CreateLocalTransform (#657)
* Implement LegoAnim::CreateLocalTransform * Match Matrix4::Scale
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7659db49e7
@@ -15,10 +15,13 @@ public:
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LegoAnimKey();
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LegoResult Read(LegoStorage* p_storage);
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LegoFloat GetTime() { return m_time; }
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void SetTime(LegoFloat p_time) { m_time = p_time; }
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LegoU32 TestBit1() { return m_flags & c_bit1; }
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protected:
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undefined m_unk0x00; // 0x00
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float m_unk0x04; // 0x04
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LegoU8 m_flags; // 0x00
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LegoFloat m_time; // 0x04
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};
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// SIZE 0x14
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@@ -26,6 +29,12 @@ class LegoTranslationKey : public LegoAnimKey {
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public:
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LegoTranslationKey();
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LegoResult Read(LegoStorage* p_storage);
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LegoFloat GetX() { return m_x; }
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void SetX(LegoFloat p_x) { m_x = p_x; }
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LegoFloat GetY() { return m_y; }
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void SetY(LegoFloat p_y) { m_y = p_y; }
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LegoFloat GetZ() { return m_z; }
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void SetZ(LegoFloat p_z) { m_z = p_z; }
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protected:
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LegoFloat m_x; // 0x08
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@@ -51,6 +60,12 @@ class LegoScaleKey : public LegoAnimKey {
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public:
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LegoScaleKey();
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LegoResult Read(LegoStorage* p_storage);
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LegoFloat GetX() { return m_x; }
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void SetX(LegoFloat p_x) { m_x = p_x; }
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LegoFloat GetY() { return m_y; }
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void SetY(LegoFloat p_y) { m_y = p_y; }
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LegoFloat GetZ() { return m_z; }
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void SetZ(LegoFloat p_z) { m_z = p_z; }
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protected:
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LegoFloat m_x; // 0x08
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@@ -87,14 +102,62 @@ public:
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LegoResult Read(LegoStorage* p_storage) override; // vtable+0x04
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LegoResult Write(LegoStorage* p_storage) override; // vtable+0x08
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LegoResult FUN_100a03c0(LegoFloat p_time, Matrix4& p_matrix);
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LegoResult CreateLocalTransform(LegoFloat p_time, Matrix4& p_matrix);
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LegoBool FUN_100a0990(LegoFloat p_time);
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const LegoChar* GetName() { return m_name; }
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LegoU32 GetTranslationIndex() { return m_translationIndex; }
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LegoU32 GetRotationIndex() { return m_rotationIndex; }
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LegoU32 GetScaleIndex() { return m_scaleIndex; }
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LegoResult FUN_100a03c0(LegoTime p_time, Matrix4& p_matrix) { return FUN_100a03c0((LegoFloat) p_time, p_matrix); }
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void SetTranslationIndex(LegoU32 p_translationIndex) { m_translationIndex = p_translationIndex; }
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void SetRotationIndex(LegoU32 p_rotationIndex) { m_rotationIndex = p_rotationIndex; }
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void SetScaleIndex(LegoU32 p_scaleIndex) { m_scaleIndex = p_scaleIndex; }
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LegoResult CreateLocalTransform(LegoTime p_time, Matrix4& p_matrix)
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{
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return CreateLocalTransform((LegoFloat) p_time, p_matrix);
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}
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LegoBool FUN_100a0990(LegoTime p_time) { return FUN_100a0990((LegoFloat) p_time); }
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inline static void GetTranslation(
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LegoU32 p_numTranslationKeys,
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LegoTranslationKey* p_translationKeys,
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LegoFloat p_time,
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Matrix4& p_matrix,
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LegoU32& p_old_index
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);
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/*inline*/ static void GetRotation(
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LegoU32 p_numRotationKeys,
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LegoRotationKey* p_rotationKeys,
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LegoFloat p_time,
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Matrix4& p_matrix,
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LegoU32& p_old_index
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);
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inline static void GetScale(
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LegoU32 p_numScaleKeys,
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LegoScaleKey* p_scaleKeys,
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LegoFloat p_time,
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Matrix4& p_matrix,
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LegoU32& p_old_index
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);
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inline static LegoFloat Interpolate(
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LegoFloat p_time,
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LegoAnimKey& p_key1,
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LegoFloat p_value1,
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LegoAnimKey& p_key2,
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LegoFloat p_value2
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);
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static LegoU32 FindKeys(
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LegoFloat p_time,
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LegoU32 p_numKeys,
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LegoAnimKey* p_keys,
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LegoU32 p_size,
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LegoU32& p_new_index,
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LegoU32& p_old_index
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);
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// SYNTHETIC: LEGO1 0x1009fd80
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// LegoAnimNodeData::`scalar deleting destructor'
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@@ -110,9 +173,9 @@ protected:
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LegoMorphKey* m_morphKeys; // 0x1c
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undefined2 m_unk0x20; // 0x20
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undefined2 m_unk0x22; // 0x22
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undefined4 m_unk0x24; // 0x24
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undefined4 m_unk0x28; // 0x28
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undefined4 m_unk0x2c; // 0x2c
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LegoU32 m_translationIndex; // 0x24
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LegoU32 m_rotationIndex; // 0x28
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LegoU32 m_scaleIndex; // 0x2c
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undefined4 m_unk0x30; // 0x30
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};
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