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AmbulanceMissionState/AnimState constructors (#337)
* implement a few states * Update animstate.h * Update animstate.cpp
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@@ -2,8 +2,19 @@
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DECOMP_SIZE_ASSERT(AmbulanceMissionState, 0x24);
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// STUB: LEGO1 0x100373a0
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// FUNCTION: LEGO1 0x100373a0
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AmbulanceMissionState::AmbulanceMissionState()
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{
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// TODO
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m_unk0x10 = 0;
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m_unk0x12 = 0;
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m_unk0x14 = 0;
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m_unk0x8 = 0;
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m_unk0x16 = 0;
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m_unk0xc = 0;
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m_unk0x18 = 0;
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m_color1 = 0;
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m_color2 = 0;
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m_color3 = 0;
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m_color4 = 0;
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m_color5 = 0;
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}
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