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AmbulanceMissionState/AnimState constructors (#337)
* implement a few states * Update animstate.h * Update animstate.cpp
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@@ -22,6 +22,16 @@ public:
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{
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return !strcmp(p_name, AnimState::ClassName()) || LegoState::IsA(p_name);
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}
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virtual MxBool SetFlag() override; // vtable+0x18
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virtual MxResult VTable0x1c(LegoFileStream* p_legoFileStream) override; // vtable+0x1C
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private:
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undefined4 m_unk0x8;
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undefined4 m_unk0xc;
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void* m_unk0x10;
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undefined4 m_unk0x14;
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void* m_unk0x18;
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};
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#endif // ANIMSTATE_H
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