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Match Serialize
functions to BETA10 (#1334)
* Begin refactor Serialize functions
* Match more Serialize functions
* Match `LegoVehicleBuildState::Serialize`
* Match `LegoGameState::Username::Serialize`
* Match `LegoGameState::ScoreItem::Serialize`
* Match `LegoGameState::History::Serialize`
* Var name
* Var name
* Revert "Var name"
This reverts commit 1c0cccfba7
.
* Add other Serialize implementations
* Add remaining Serialize implementations
* Add Read for char*
* Improvements
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parent
f95eedd0ce
commit
77a3dc0795
@@ -15,6 +15,7 @@ class MxSoundPresenter;
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class MxActionNotificationParam;
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// VTABLE: LEGO1 0x100d66e0
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// VTABLE: BETA10 0x101bb910
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// SIZE 0x50
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class LegoVehicleBuildState : public LegoState {
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public:
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@@ -32,13 +33,13 @@ public:
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// FUNCTION: LEGO1 0x10025ff0
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const char* ClassName() const override // vtable+0x0c
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{
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return this->m_className.GetData();
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return m_className.GetData();
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}
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// FUNCTION: LEGO1 0x10026000
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MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, this->m_className.GetData()) || LegoState::IsA(p_name);
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return !strcmp(p_name, m_className.GetData()) || LegoState::IsA(p_name);
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}
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MxResult Serialize(LegoFile* p_file) override; // vtable+0x1c
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@@ -56,7 +57,7 @@ public:
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MxString m_className; // 0x38
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AnimationState m_animationState; // 0x48
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undefined m_unk0x4c; // 0x4c
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MxU8 m_unk0x4c; // 0x4c
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MxBool m_unk0x4d; // 0x4d
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MxBool m_unk0x4e; // 0x4e
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MxU8 m_placedPartCount; // 0x4f
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