Match Serialize functions to BETA10 (#1334)

* Begin refactor Serialize functions

* Match more Serialize functions

* Match `LegoVehicleBuildState::Serialize`

* Match `LegoGameState::Username::Serialize`

* Match `LegoGameState::ScoreItem::Serialize`

* Match `LegoGameState::History::Serialize`

* Var name

* Var name

* Revert "Var name"

This reverts commit 1c0cccfba7.

* Add other Serialize implementations

* Add remaining Serialize implementations

* Add Read for char*

* Improvements
This commit is contained in:
Christian Semmler
2025-01-15 16:52:29 -07:00
committed by GitHub
parent f95eedd0ce
commit 77a3dc0795
20 changed files with 409 additions and 327 deletions

View File

@@ -24,6 +24,7 @@ public:
void SetDirection(const Mx3DPointFloat& p_direction) { m_direction = p_direction; }
void SetUp(const Mx3DPointFloat& p_up) { m_up = p_up; }
// TODO: Unclear whether this was defined
MxBool IsPresent() { return strcmp(m_name.GetData(), "") != 0; }
void Reset() { m_name = ""; }
@@ -31,22 +32,22 @@ public:
MxResult Serialize(LegoFile* p_file)
{
if (p_file->IsWriteMode()) {
p_file->WriteString(m_name);
p_file->WriteVector3(m_position);
p_file->WriteVector3(m_direction);
p_file->WriteVector3(m_up);
p_file->Write(MxString(m_name));
p_file->Write(m_position);
p_file->Write(m_direction);
p_file->Write(m_up);
}
else if (p_file->IsReadMode()) {
p_file->ReadString(m_name);
p_file->ReadVector3(m_position);
p_file->ReadVector3(m_direction);
p_file->ReadVector3(m_up);
p_file->Read(m_name);
p_file->Read(m_position);
p_file->Read(m_direction);
p_file->Read(m_up);
}
return SUCCESS;
}
private:
// private:
MxString m_name; // 0x00
Mx3DPointFloat m_position; // 0x10
Mx3DPointFloat m_direction; // 0x24