Match Serialize functions to BETA10 (#1334)

* Begin refactor Serialize functions

* Match more Serialize functions

* Match `LegoVehicleBuildState::Serialize`

* Match `LegoGameState::Username::Serialize`

* Match `LegoGameState::ScoreItem::Serialize`

* Match `LegoGameState::History::Serialize`

* Var name

* Var name

* Revert "Var name"

This reverts commit 1c0cccfba7.

* Add other Serialize implementations

* Add remaining Serialize implementations

* Add Read for char*

* Improvements
This commit is contained in:
Christian Semmler
2025-01-15 16:52:29 -07:00
committed by GitHub
parent f95eedd0ce
commit 77a3dc0795
20 changed files with 409 additions and 327 deletions

View File

@@ -18,8 +18,7 @@ public:
};
// SIZE 0x0c
class Playlist {
public:
struct Playlist {
enum Mode {
e_loop,
e_once,
@@ -60,21 +59,6 @@ public:
MxU32 Next();
MxBool Contains(MxU32 p_objectId);
void SetNextIndex(MxS16 p_nextIndex) { m_nextIndex = p_nextIndex; }
MxResult ReadFromFile(LegoFile* p_file)
{
Read(p_file, &m_nextIndex);
return SUCCESS;
}
MxResult WriteToFile(LegoFile* p_file)
{
Write(p_file, m_nextIndex);
return SUCCESS;
}
private:
MxU32* m_objectIds; // 0x00
MxS16 m_length; // 0x04
MxS16 m_mode; // 0x06
@@ -95,7 +79,7 @@ public:
virtual MxResult Serialize(LegoFile* p_file)
{
if (p_file->IsWriteMode()) {
p_file->WriteString(ClassName());
p_file->Write(MxString(ClassName()));
}
return SUCCESS;
} // vtable+0x1c