Match Serialize functions to BETA10 (#1334)

* Begin refactor Serialize functions

* Match more Serialize functions

* Match `LegoVehicleBuildState::Serialize`

* Match `LegoGameState::Username::Serialize`

* Match `LegoGameState::ScoreItem::Serialize`

* Match `LegoGameState::History::Serialize`

* Var name

* Var name

* Revert "Var name"

This reverts commit 1c0cccfba7.

* Add other Serialize implementations

* Add remaining Serialize implementations

* Add Read for char*

* Improvements
This commit is contained in:
Christian Semmler
2025-01-15 16:52:29 -07:00
committed by GitHub
parent f95eedd0ce
commit 77a3dc0795
20 changed files with 409 additions and 327 deletions

View File

@@ -605,18 +605,25 @@ PizzaMissionState::PizzaMissionState()
}
// FUNCTION: LEGO1 0x100393c0
// FUNCTION: BETA10 0x100eebf2
MxResult PizzaMissionState::Serialize(LegoFile* p_file)
{
LegoState::Serialize(p_file);
if (p_file->IsReadMode()) {
for (MxS16 i = 0; i < 5; i++) {
m_missions[i].ReadFromFile(p_file);
p_file->Read(m_missions[i].m_unk0x06);
p_file->Read(m_missions[i].m_unk0x14);
p_file->Read(m_missions[i].m_score);
p_file->Read(m_missions[i].m_hiScore);
}
}
else if (p_file->IsWriteMode()) {
for (MxS16 i = 0; i < 5; i++) {
m_missions[i].WriteToFile(p_file);
p_file->Write(m_missions[i].m_unk0x06);
p_file->Write(m_missions[i].m_unk0x14);
p_file->Write(m_missions[i].m_score);
p_file->Write(m_missions[i].m_hiScore);
}
}
@@ -633,6 +640,7 @@ PizzaMissionState::Mission* PizzaMissionState::GetMission(MxU8 p_actorId)
}
}
assert("No pizza mission for this character!" == NULL);
return NULL;
}