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Match Serialize functions to BETA10 (#1334)
* Begin refactor Serialize functions
* Match more Serialize functions
* Match `LegoVehicleBuildState::Serialize`
* Match `LegoGameState::Username::Serialize`
* Match `LegoGameState::ScoreItem::Serialize`
* Match `LegoGameState::History::Serialize`
* Var name
* Var name
* Revert "Var name"
This reverts commit 1c0cccfba7.
* Add other Serialize implementations
* Add remaining Serialize implementations
* Add Read for char*
* Improvements
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f95eedd0ce
commit
77a3dc0795
@@ -209,6 +209,7 @@ void Radio::CreateState()
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}
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// FUNCTION: LEGO1 0x1002ce10
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// FUNCTION: BETA10 0x100f20f6
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RadioState::RadioState()
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{
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srand(Timer()->GetTime());
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@@ -217,13 +218,13 @@ RadioState::RadioState()
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m_unk0x2c = random % 3;
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m_unk0x08[0] = Playlist((MxU32*) g_unk0x100f3218, sizeOfArray(g_unk0x100f3218), Playlist::e_loop);
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m_unk0x08[0].SetNextIndex(rand() % sizeOfArray(g_unk0x100f3218));
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m_unk0x08[0].m_nextIndex = (rand() % sizeOfArray(g_unk0x100f3218));
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m_unk0x08[1] = Playlist((MxU32*) g_unk0x100f3230, sizeOfArray(g_unk0x100f3230), Playlist::e_loop);
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m_unk0x08[1].SetNextIndex(rand() % sizeOfArray(g_unk0x100f3230));
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m_unk0x08[1].m_nextIndex = (rand() % sizeOfArray(g_unk0x100f3230));
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m_unk0x08[2] = Playlist((MxU32*) g_unk0x100f3268, sizeOfArray(g_unk0x100f3268), Playlist::e_loop);
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m_unk0x08[2].SetNextIndex(rand() % sizeOfArray(g_unk0x100f3268));
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m_unk0x08[2].m_nextIndex = (rand() % sizeOfArray(g_unk0x100f3268));
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m_active = FALSE;
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}
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