Match Serialize functions to BETA10 (#1334)

* Begin refactor Serialize functions

* Match more Serialize functions

* Match `LegoVehicleBuildState::Serialize`

* Match `LegoGameState::Username::Serialize`

* Match `LegoGameState::ScoreItem::Serialize`

* Match `LegoGameState::History::Serialize`

* Var name

* Var name

* Revert "Var name"

This reverts commit 1c0cccfba7.

* Add other Serialize implementations

* Add remaining Serialize implementations

* Add Read for char*

* Improvements
This commit is contained in:
Christian Semmler
2025-01-15 16:52:29 -07:00
committed by GitHub
parent f95eedd0ce
commit 77a3dc0795
20 changed files with 409 additions and 327 deletions

View File

@@ -694,25 +694,26 @@ HospitalState::HospitalState()
}
// FUNCTION: LEGO1 0x10076530
// FUNCTION: BETA10 0x1002db26
MxResult HospitalState::Serialize(LegoFile* p_file)
{
LegoState::Serialize(p_file);
if (p_file->IsWriteMode()) {
Write(p_file, m_unk0x0c);
Write(p_file, m_unk0x0e);
Write(p_file, m_unk0x10);
Write(p_file, m_unk0x12);
Write(p_file, m_unk0x14);
Write(p_file, m_unk0x16);
p_file->Write(m_unk0x0c);
p_file->Write(m_unk0x0e);
p_file->Write(m_unk0x10);
p_file->Write(m_unk0x12);
p_file->Write(m_unk0x14);
p_file->Write(m_unk0x16);
}
else if (p_file->IsReadMode()) {
Read(p_file, &m_unk0x0c);
Read(p_file, &m_unk0x0e);
Read(p_file, &m_unk0x10);
Read(p_file, &m_unk0x12);
Read(p_file, &m_unk0x14);
Read(p_file, &m_unk0x16);
p_file->Read(m_unk0x0c);
p_file->Read(m_unk0x0e);
p_file->Read(m_unk0x10);
p_file->Read(m_unk0x12);
p_file->Read(m_unk0x14);
p_file->Read(m_unk0x16);
}
return SUCCESS;