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Pathactor (#800)
* Implement LegoPathActor::VTable0x8c * Fix paramater name * WIP fixes * more fixes * style * fix * fix * fix --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -17,3 +17,20 @@ MxResult LegoPathBoundary::AddActor(LegoPathActor* p_actor)
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p_actor->SetBoundary(this);
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return SUCCESS;
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}
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// STUB: LEGO1 0x100575b0
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void LegoPathBoundary::FUN_100575b0(Vector3& p_point1, Vector3& p_point2, LegoPathActor* p_actor)
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{
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}
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// STUB: LEGO1 0x10057950
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MxU32 LegoPathBoundary::Intersect(
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float p_scale,
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Vector3& p_point1,
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Vector3& p_point2,
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Vector3& p_point3,
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LegoEdge*& p_edge
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)
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{
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return 0;
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}
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