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LegoActor implementation (#253)
* LegoActor * LegoEntity * Replace float with MxFloat --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -23,15 +23,18 @@ public:
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return !strcmp(name, LegoActor::ClassName()) || LegoEntity::IsA(name);
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}
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virtual void VTable0x50(); // vtable+0x50
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virtual void VTable0x54(); // vtable+0x54
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virtual void VTable0x58(); // vtable+0x58
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virtual void VTable0x5c(); // vtable+0x5c
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virtual void VTable0x60(); // vtable+0x60
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virtual void VTable0x64(); // vtable+0x64
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virtual MxFloat VTable0x50(); // vtable+0x50
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virtual void VTable0x54(MxFloat p_unk); // vtable+0x54
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virtual void VTable0x58(MxFloat p_unk); // vtable+0x58
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virtual MxFloat VTable0x5c(); // vtable+0x5c
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virtual undefined VTable0x60(); // vtable+0x60
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virtual void VTable0x64(undefined p_unk); // vtable+0x64
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private:
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undefined unk68[0x10];
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MxFloat m_unk68;
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undefined4 m_unk6c;
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MxFloat m_unk70;
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undefined m_unk74;
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};
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#endif // LEGOACTOR_H
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