LegoActor implementation (#253)

* LegoActor

* LegoEntity

* Replace float with MxFloat

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
Misha
2023-10-30 09:15:43 -04:00
committed by GitHub
parent f4646a7075
commit 787d932825
4 changed files with 38 additions and 31 deletions

View File

@@ -23,15 +23,18 @@ public:
return !strcmp(name, LegoActor::ClassName()) || LegoEntity::IsA(name);
}
virtual void VTable0x50(); // vtable+0x50
virtual void VTable0x54(); // vtable+0x54
virtual void VTable0x58(); // vtable+0x58
virtual void VTable0x5c(); // vtable+0x5c
virtual void VTable0x60(); // vtable+0x60
virtual void VTable0x64(); // vtable+0x64
virtual MxFloat VTable0x50(); // vtable+0x50
virtual void VTable0x54(MxFloat p_unk); // vtable+0x54
virtual void VTable0x58(MxFloat p_unk); // vtable+0x58
virtual MxFloat VTable0x5c(); // vtable+0x5c
virtual undefined VTable0x60(); // vtable+0x60
virtual void VTable0x64(undefined p_unk); // vtable+0x64
private:
undefined unk68[0x10];
MxFloat m_unk68;
undefined4 m_unk6c;
MxFloat m_unk70;
undefined m_unk74;
};
#endif // LEGOACTOR_H