diff --git a/LEGO1/lego/legoomni/include/legopathactor.h b/LEGO1/lego/legoomni/include/legopathactor.h index 35dbbbe8..39cf0965 100644 --- a/LEGO1/lego/legoomni/include/legopathactor.h +++ b/LEGO1/lego/legoomni/include/legopathactor.h @@ -92,8 +92,8 @@ public: float p_srcScale, LegoUnknown100db7f4& p_destEdge, float p_destScale - ); // vtable+0x88 - virtual MxS32 VTable0x8c(float p_time, Matrix4& p_transform); // vtable+0x8c + ); // vtable+0x88 + virtual MxS32 VTable0x8c(float p_time, MxMatrix& p_transform); // vtable+0x8c // FUNCTION: LEGO1 0x10002d40 virtual MxU32 VTable0x90(float, Matrix4&) { return FALSE; } // vtable+0x90 diff --git a/LEGO1/lego/legoomni/src/paths/legopathactor.cpp b/LEGO1/lego/legoomni/src/paths/legopathactor.cpp index cc7fa38d..6c367f19 100644 --- a/LEGO1/lego/legoomni/src/paths/legopathactor.cpp +++ b/LEGO1/lego/legoomni/src/paths/legopathactor.cpp @@ -16,6 +16,7 @@ #include "mxutilities.h" #include "mxvariabletable.h" +#include #include DECOMP_SIZE_ASSERT(LegoPathActor, 0x154) @@ -233,7 +234,7 @@ MxResult LegoPathActor::VTable0x84( // FUNCTION: LEGO1 0x1002e100 // FUNCTION: BETA10 0x100b0520 -MxS32 LegoPathActor::VTable0x8c(float p_time, Matrix4& p_transform) +MxS32 LegoPathActor::VTable0x8c(float p_time, MxMatrix& p_transform) { if (m_userNavFlag && m_actorState == c_initial) { m_lastTime = p_time; @@ -243,22 +244,27 @@ MxS32 LegoPathActor::VTable0x8c(float p_time, Matrix4& p_transform) p4 = Vector3(m_roi->GetWorldPosition()); LegoNavController* nav = NavController(); + assert(nav); + m_worldSpeed = nav->GetLinearVel(); if (nav->CalculateNewPosDir(p4, p5, p2, p1, m_boundary->GetUnknown0x14())) { Mx3DPointFloat p6; p6 = p2; + MxS32 result = 0; m_unk0xe9 = m_boundary->Intersect(m_roi->GetWorldBoundingSphere().Radius(), p4, p2, p3, m_destEdge); if (m_unk0xe9 == -1) { + MxTrace("Intersect returned -1\n"); return -1; } - - if (m_unk0xe9 != 0) { - p2 = p3; + else { + if (m_unk0xe9 != 0) { + p2 = p3; + } } - MxS32 result = VTable0x68(p4, p2, p3); + result = VTable0x68(p4, p2, p3); if (result > 0) { p2 = p4; @@ -309,11 +315,17 @@ MxS32 LegoPathActor::VTable0x8c(float p_time, Matrix4& p_transform) dir = p1; up = *m_boundary->GetUnknown0x14(); right.EqualsCross(up, dir); - right.Unitize(); + + MxS32 res = right.Unitize(); + assert(res == 0); + dir.EqualsCross(right, up); pos = p2; return result; } + else { + return -1; + } } else if (p_time >= 0 && m_worldSpeed > 0) { float f = (m_BADuration - m_unk0x7c) / m_worldSpeed + m_lastTime; @@ -332,13 +344,16 @@ MxS32 LegoPathActor::VTable0x8c(float p_time, Matrix4& p_transform) m_lastTime = f; p_transform.SetIdentity(); + LegoResult r; if (m_userNavFlag) { - m_unk0x8c.FUN_1009a1e0(m_unk0x7c / m_BADuration, p_transform, *m_boundary->GetUnknown0x14(), 0); + r = m_unk0x8c.FUN_1009a1e0(m_unk0x7c / m_BADuration, p_transform, *m_boundary->GetUnknown0x14(), 0); } else { - m_unk0x8c.FUN_1009a1e0(m_unk0x7c / m_BADuration, p_transform, *m_boundary->GetUnknown0x14(), 1); + r = m_unk0x8c.FUN_1009a1e0(m_unk0x7c / m_BADuration, p_transform, *m_boundary->GetUnknown0x14(), 1); } + assert(r == 0); // SUCCESS + Vector3 pos1(p_transform[3]); Vector3 pos2(m_unk0xec[3]); Mx3DPointFloat p1; @@ -350,16 +365,17 @@ MxS32 LegoPathActor::VTable0x8c(float p_time, Matrix4& p_transform) else { m_boundary->FUN_100575b0(pos2, pos1, this); pos2 = pos1; + } - if (m_unk0xe9 != 0) { - VTable0x9c(); - } - - return 0; + if (m_unk0xe9 != 0) { + VTable0x9c(); } } + else { + return -1; + } - return -1; + return 0; } // FUNCTION: LEGO1 0x1002e740 diff --git a/LEGO1/lego/sources/misc/legounknown.cpp b/LEGO1/lego/sources/misc/legounknown.cpp index c89bfb2e..d1af890d 100644 --- a/LEGO1/lego/sources/misc/legounknown.cpp +++ b/LEGO1/lego/sources/misc/legounknown.cpp @@ -1,5 +1,7 @@ #include "legounknown.h" +#include "mxgeometry/mxmatrix.h" + DECOMP_SIZE_ASSERT(LegoUnknown, 0x50) // FUNCTION: LEGO1 0x1009a0f0 @@ -29,7 +31,7 @@ void LegoUnknown::FUN_1009a140(const Vector3& p_point1, Vector3& p_point2, Vecto // FUNCTION: LEGO1 0x1009a1e0 // FUNCTION: BETA10 0x10182d61 -LegoResult LegoUnknown::FUN_1009a1e0(float p_f1, Matrix4& p_mat, Vector3& p_v, LegoU32 p_und) +LegoResult LegoUnknown::FUN_1009a1e0(float p_f1, MxMatrix& p_mat, Vector3& p_v, LegoU32 p_und) { Vector3 v1(p_mat[3]); Vector3 v2(p_mat[0]); diff --git a/LEGO1/lego/sources/misc/legounknown.h b/LEGO1/lego/sources/misc/legounknown.h index cc7a467b..5659feb7 100644 --- a/LEGO1/lego/sources/misc/legounknown.h +++ b/LEGO1/lego/sources/misc/legounknown.h @@ -4,7 +4,7 @@ #include "legotypes.h" #include "mxgeometry/mxgeometry3d.h" -class Matrix4; +class MxMatrix; // SIZE 0x50 class LegoUnknown { @@ -13,7 +13,7 @@ public: ~LegoUnknown(); void FUN_1009a140(const Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, Vector3& p_point4); - LegoResult FUN_1009a1e0(float p_f1, Matrix4& p_mat, Vector3& p_v, LegoU32 p_und); + LegoResult FUN_1009a1e0(float p_f1, MxMatrix& p_mat, Vector3& p_v, LegoU32 p_und); private: Mx3DPointFloat m_unk0x00[4]; // 0x00