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Clear unknowns in LegoPlantManager (#1557)
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@@ -607,8 +607,8 @@ void Act3Brickster::Animate(float p_time)
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assert(m_shootAnim && m_pInfo);
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if (m_unk0x50 < p_time) {
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while (m_pInfo->m_unk0x16) {
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PlantManager()->FUN_10026c50(m_pInfo->m_entity);
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while (m_pInfo->m_counter) {
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PlantManager()->DecrementCounter(m_pInfo->m_entity);
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}
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assert(SoundManager()->GetCacheSoundManager());
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