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Order compilation units according to retail, match and align Score
class (#1271)
* Initial changes for ordering, Score * Add mxdebug * Match `Score::Paint` * Refactor * Add BETA asserts * BETA match
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@@ -148,6 +148,7 @@ public:
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// FUNCTION: BETA10 0x100ef850
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MxU32 GetUnknown0xb0() { return m_unk0xb0; }
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// FUNCTION: BETA10 0x10088850
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MxS16 GetHighScore(MxU8 p_actorId) { return GetMission(p_actorId)->m_hiScore; }
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// SYNTHETIC: LEGO1 0x10039350
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