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Order compilation units according to retail, match and align Score
class (#1271)
* Initial changes for ordering, Score * Add mxdebug * Match `Score::Paint` * Refactor * Add BETA asserts * BETA match
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@@ -59,6 +59,9 @@ public:
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~Score() override;
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MxLong Notify(MxParam& p_param) override; // vtable+0x04
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// FUNCTION: LEGO1 0x100010b0
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MxBool VTable0x5c() override { return TRUE; } // vtable+0x5c
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// FUNCTION: LEGO1 0x100010c0
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// FUNCTION: BETA10 0x100f4f20
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const char* ClassName() const override // vtable+0x0c
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@@ -78,14 +81,13 @@ public:
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MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
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void ReadyWorld() override; // vtable+0x50
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MxBool VTable0x5c() override; // vtable+0x5c
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MxBool Escape() override; // vtable+0x64
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void Enable(MxBool p_enable) override; // vtable+0x68
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void Paint();
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MxLong FUN_10001510(MxEndActionNotificationParam& p_param);
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MxLong FUN_100016d0(LegoControlManagerNotificationParam& p_param);
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void FillArea(MxU32 i_activity, MxU32 i_actor, MxS16 score);
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void FillArea(MxS32 i_activity, MxS32 i_actor, MxS16 score);
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protected:
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void DeleteScript();
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