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Order compilation units according to retail, match and align Score class (#1271)
* Initial changes for ordering, Score * Add mxdebug * Match `Score::Paint` * Refactor * Add BETA asserts * BETA match
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@@ -21,8 +21,12 @@
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DECOMP_SIZE_ASSERT(Helicopter, 0x230)
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DECOMP_SIZE_ASSERT(HelicopterState, 0x0c)
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DECOMP_SIZE_ASSERT(Vector2, 0x08)
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DECOMP_SIZE_ASSERT(Vector3, 0x08)
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DECOMP_SIZE_ASSERT(Vector4, 0x08)
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DECOMP_SIZE_ASSERT(Mx3DPointFloat, 0x14)
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DECOMP_SIZE_ASSERT(Mx4DPointFloat, 0x18)
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DECOMP_SIZE_ASSERT(Matrix4, 0x08)
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DECOMP_SIZE_ASSERT(MxMatrix, 0x48)
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// FUNCTION: LEGO1 0x10001e60
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@@ -624,6 +624,7 @@ MxResult PizzaMissionState::Serialize(LegoFile* p_file)
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}
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// FUNCTION: LEGO1 0x10039510
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// FUNCTION: BETA10 0x100eed45
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PizzaMissionState::Mission* PizzaMissionState::GetMission(MxU8 p_actorId)
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{
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for (MxS16 i = 0; i < 5; i++) {
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