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Order functions in binary up to end of Act2Actor
(#1312)
* Order more functions * Order LegoRaceActor * Further ordering * Order `Act2Actor` * Fix
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@@ -18,6 +18,9 @@ public:
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// FUNCTION: LEGO1 0x10067a10
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~LegoModelPresenter() override { Destroy(TRUE); }
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// FUNCTION: LEGO1 0x1000cca0
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void Destroy() override { Destroy(FALSE); } // vtable+0x38
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static void configureLegoModelPresenter(MxS32 p_modelPresenterConfig);
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// FUNCTION: BETA10 0x100a7180
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@@ -42,7 +45,6 @@ public:
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void ReadyTickle() override; // vtable+0x18
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void ParseExtra() override; // vtable+0x30
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void Destroy() override; // vtable+0x38
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MxResult FUN_1007ff70(MxDSChunk& p_chunk, LegoEntity* p_entity, MxBool p_roiVisible, LegoWorld* p_world);
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