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Order functions in binary up to end of Act2Actor (#1312)
* Order more functions * Order LegoRaceActor * Further ordering * Order `Act2Actor` * Fix
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@@ -13,6 +13,9 @@ public:
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// FUNCTION: LEGO1 0x10067300
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~LegoPartPresenter() override { Destroy(TRUE); }
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// FUNCTION: LEGO1 0x1000cf60
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void Destroy() override { Destroy(FALSE); } // vtable+0x38
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// FUNCTION: BETA10 0x100a75d0
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static const char* HandlerClassName()
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{
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@@ -35,7 +38,6 @@ public:
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void ReadyTickle() override; // vtable+0x18
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MxResult AddToManager() override; // vtable+0x34
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void Destroy() override; // vtable+0x38
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static void configureLegoPartPresenter(MxS32, MxS32);
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