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Order functions in binary up to end of Act2Actor
(#1312)
* Order more functions * Order LegoRaceActor * Further ordering * Order `Act2Actor` * Fix
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@@ -34,9 +34,7 @@ public:
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MxU32 VTable0x90(float p_time, Matrix4& p_matrix) override; // vtable+0x90
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MxResult HitActor(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
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// FUNCTION: LEGO1 0x10014aa0
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// FUNCTION: BETA10 0x100ca038
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virtual MxResult FUN_10014aa0() { return SUCCESS; }
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virtual MxResult FUN_10014aa0();
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// SYNTHETIC: LEGO1 0x10012c10
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// LegoRaceActor::`vbase destructor'
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