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Order functions in binary up to end of Act2Actor (#1312)
* Order more functions * Order LegoRaceActor * Further ordering * Order `Act2Actor` * Fix
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@@ -869,13 +869,3 @@ LegoEntity* Act2Actor::FUN_10019b90(MxBool* p_param)
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return result;
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}
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// FUNCTION: LEGO1 0x1001a180
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MxS32 Act2Actor::VTable0x68(Vector3& p_v1, Vector3& p_v2, Vector3& p_v3)
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{
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if (m_unk0x1f) {
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return 0;
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}
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return LegoAnimActor::VTable0x68(p_v1, p_v2, p_v3);
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}
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