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Order functions in binary up to end of Act2Actor
(#1312)
* Order more functions * Order LegoRaceActor * Further ordering * Order `Act2Actor` * Fix
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@@ -35,24 +35,6 @@ LegoRace::LegoRace()
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NotificationManager()->Register(this);
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}
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// FUNCTION: LEGO1 0x10015b70
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MxLong LegoRace::HandlePathStruct(LegoPathStructNotificationParam&)
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{
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return 0;
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}
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// FUNCTION: LEGO1 0x10015b80
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MxLong LegoRace::HandleEndAction(MxEndActionNotificationParam&)
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{
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return 0;
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}
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// FUNCTION: LEGO1 0x10015b90
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MxBool LegoRace::Escape()
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{
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return FALSE;
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}
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// FUNCTION: LEGO1 0x10015ce0
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// FUNCTION: BETA10 0x100c7a71
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MxResult LegoRace::Create(MxDSAction& p_dsAction)
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