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Order functions in binary up to end of Act2Actor
(#1312)
* Order more functions * Order LegoRaceActor * Further ordering * Order `Act2Actor` * Fix
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@@ -16,6 +16,9 @@ public:
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// FUNCTION: LEGO1 0x1000c550
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~MxMediaPresenter() override { Destroy(TRUE); }
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// FUNCTION: LEGO1 0x1000c5b0
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void Destroy() override { Destroy(FALSE); } // vtable+0x38
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MxResult Tickle() override; // vtable+0x08
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// FUNCTION: BETA10 0x10054f50
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@@ -42,9 +45,6 @@ public:
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void RepeatingTickle() override; // vtable+0x24
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void DoneTickle() override; // vtable+0x2c
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// FUNCTION: LEGO1 0x1000c5b0
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void Destroy() override { Destroy(FALSE); } // vtable+0x38
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MxResult StartAction(MxStreamController*, MxDSAction*) override; // vtable+0x3c
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void EndAction() override; // vtable+0x40
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void Enable(MxBool p_enable) override; // vtable+0x54
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