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Order functions in binary up to end of Act2Actor
(#1312)
* Order more functions * Order LegoRaceActor * Further ordering * Order `Act2Actor` * Fix
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@@ -10,6 +10,9 @@ public:
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// FUNCTION: LEGO1 0x1000d430
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~MxSoundPresenter() override { Destroy(TRUE); }
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// FUNCTION: LEGO1 0x1000d490
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void Destroy() override { Destroy(FALSE); } // vtable+0x38
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// FUNCTION: BETA10 0x1008ca70
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static const char* HandlerClassName()
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{
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@@ -32,9 +35,6 @@ public:
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MxResult AddToManager() override; // vtable+0x34
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// FUNCTION: LEGO1 0x1000d490
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void Destroy() override { Destroy(FALSE); } // vtable+0x38
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// SYNTHETIC: LEGO1 0x1000d5c0
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// MxSoundPresenter::`scalar deleting destructor'
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