Rename LegoCharacterData to LegoCharacterInfo (#867)

This commit is contained in:
Christian Semmler
2024-04-28 09:04:27 -04:00
committed by GitHub
parent ca9b611251
commit 7c6c68d6f9
4 changed files with 91 additions and 91 deletions

View File

@@ -40,7 +40,7 @@ struct LegoCharacter {
MxU32 m_refCount; // 0x04
};
struct LegoCharacterData;
struct LegoCharacterInfo;
typedef map<char*, LegoCharacter*, LegoCharacterComparator> LegoCharacterMap;
@@ -64,8 +64,8 @@ public:
void FUN_10083f10(LegoROI* p_roi);
MxBool FUN_100849a0(LegoROI* p_roi, LegoTextureInfo* p_textureInfo);
LegoExtraActor* GetActor(const char* p_key);
LegoCharacterData* GetData(const char* p_key);
LegoCharacterData* GetData(LegoROI* p_roi);
LegoCharacterInfo* GetInfo(const char* p_key);
LegoCharacterInfo* GetInfo(LegoROI* p_roi);
MxBool SwitchHat(LegoROI* p_roi);
MxU32 FUN_10085140(LegoROI* p_roi, MxBool p_und);
LegoROI* FUN_10085210(const char* p_name, const char* p_lodName, MxBool p_createEntity);

View File

@@ -8,7 +8,7 @@ class LegoExtraActor;
class LegoROI;
// SIZE 0x108
struct LegoCharacterData {
struct LegoCharacterInfo {
// SIZE 0x18
struct Part {
MxU8* m_unk0x00; // 0x00
@@ -72,7 +72,7 @@ enum LegoCharacterParts {
c_legrtPart
};
extern LegoCharacterData g_characterDataInit[66];
extern LegoCharacterInfo g_characterInfoInit[66];
extern LegoCharacterLOD g_characterLODs[11];
#endif // LEGOCHARACTERS_H