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Rename LegoCharacterData to LegoCharacterInfo (#867)
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@@ -40,7 +40,7 @@ struct LegoCharacter {
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MxU32 m_refCount; // 0x04
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};
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struct LegoCharacterData;
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struct LegoCharacterInfo;
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typedef map<char*, LegoCharacter*, LegoCharacterComparator> LegoCharacterMap;
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@@ -64,8 +64,8 @@ public:
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void FUN_10083f10(LegoROI* p_roi);
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MxBool FUN_100849a0(LegoROI* p_roi, LegoTextureInfo* p_textureInfo);
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LegoExtraActor* GetActor(const char* p_key);
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LegoCharacterData* GetData(const char* p_key);
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LegoCharacterData* GetData(LegoROI* p_roi);
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LegoCharacterInfo* GetInfo(const char* p_key);
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LegoCharacterInfo* GetInfo(LegoROI* p_roi);
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MxBool SwitchHat(LegoROI* p_roi);
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MxU32 FUN_10085140(LegoROI* p_roi, MxBool p_und);
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LegoROI* FUN_10085210(const char* p_name, const char* p_lodName, MxBool p_createEntity);
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